To make things worse, Homeworld 2 features an enhanced adaptable AI that is specifically designed to be as hard as possible. Secondary Objective: Begin resourcing operations. You could also use it to protect the area around your mothership or carriers placed at the front line to help support your fleet. You should also use the bombers to sweep the map because there are more hyperspace gates than the ones that were marked. Ion beam platforms, like other defensive platforms, can only be moved once. The mission concludes once all Vaygr non-resource vessels have been destroyed. Now there are two keepers to deal with and each launches tough drones. You want to fight the Vaygr before that patch. Destroy the remaining Vaygr forces. The missiles that approach from the middle platform can be countered by your middle force. The interceptors can also be effective in large groups against certain frigates, such as the ion beam or heavy missile frigate. Once all three inhibitors are destroyed, you automatically initiate a tactical hyperspace jump; the mothership moves within striking distance of the command station. The scouts aren't battle worthy ships. This is a tough mission that requires good defense, a lot of micromanagement, and careful fleet planning. Continue to use your interceptor group against the Vaygr bombers and task your bomber group on the gates. The garrisons aren't very big; there are some frigates (assault and heavy missile), a couple platforms, and an assortment of strike craft. The dreadnaught can quickly destroy Vaygr frigates and destroyers. During that time, the Vaygr will continue their assault. Save your game after clearing the map's enemies and patiently prepare your fleet for the next mission. The Vaygr are using hyperspace gates. This is your cue to make a run for the Oracle. Pulled out of hyperspace, the mothership and Hiigaran fleet find themselves surrounded by Progenitor derelicts. Something emerges from the derelict repeating the message, "The keeper is aware...the keeper understands...the keeper has seen the enemy." Assist him in clearing out the remaining Vaygr bombers and assault craft. The dust fields of Gehenna actually mask your signature from Vaygr sensors. If you leave the shipyard for last, don't destroy it. Now focus your attacks on the last remaining keeper. This will help you gather resources quicker, which can then be turned around to produce additional interceptors and bombers to assist the crew transports. Got a Homeworld 2 walkthrough, FAQ or Guide? If you have destroyers, attack them frigates first then the enemy destroyer. Investigating the derelict triggers the next objective. Destroying ships leaves behind debris, which can be collected for resource units. Use interceptors to protect your capital ships and frigates from bomber attacks. However, the dreadnaught is protected by drones launched from the keeper. There are Progenitor power modules in the area. Objective: Protect the crew transports. This section serves as the primary walkthrough for the single player, story driven campaign of Homeworld 2. The best way is to assign each of these strike craft groups to their own control group so you can recall them easily and target incoming missiles. on January 18, 2006 at 12:48PM PST. Protect your other frigates and capital ships from bombers or even protect your bombers from enemy fighters. Walkthrough: Mission begins with 2 lines of transport ships coming towards the mothership. Meanwhile, use your carriers and mothership to build ion beam platforms to prepare your defenses. You should also keep an eye out for Vaygr resource collectors. Send four flak frigates and two to four squads of gunships (mix in a couple pulsar gunship squads). Focus fire means focusing all of your ships' firepower on a specific enemy vessel instead of allowing your vessels to select their own targets, which spreads the firepower across many other ships. Switch to your mothership's "Build" menu and construct a corvette facility once it's available; the corvette facility enables you to build gunships and pulsar gunships. Speed: 215 Attack Damage per Second: 54 Health: 1200 Cost: 625 Class: Corvette Primary Role: Heavy Corvette Squadron Strong versus: Corvettes and Frigates Weak versus: Capital Ships Prerequisites: Corvette Facility. Speed: 115 Attack Damage per Second: 1100 Health: 85000 Cost: 2000 Class: Capital Ship Primary Role: Capital Class Anti-Frigate Ship Strong versus: Frigates, Capital Ships Weak versus: Bombers, Battlecruisers Prerequisites: Capital Ship Facility, Research Module, and Destroyer Chassis. Walkthrough completed. Use resource collectors to gather resources but also use them to help repair your capital ships during the extended battle. Homeworld 2 Walkthrough The GameSpot Walkthrough to Homeworld 2 will tell you everything you need to know about the Hiigaran and Vaygr fleets. Use the minelayer corvette to help protect resource areas. When reinforcements arrive, target the Vaygr frigate with your bombers and continue to counter the Vaygr bombers with your interceptors. Homeworld 2 was made in "Sci-Fi Real-Time Strategy" genre and have "teen" as SRB rating. But if you're trying to harass resource collectors and need to defeat a specific strike craft squad, focus your fire on specific fighters. The marked derelicts lie in radioactive clouds. The Hiigaran interceptors are best used against other fighters (such as the Vaygr assault craft or bombers). A new objective appears to destroy Makaan. Place the mobile refinery on guard to assist. Continue to usher your interceptor squadrons to each of the crew transports and attack the bombers first. This is not an easy battle; expect to lose a lot of ships. The flak frigates really are key here. Use your destroyers and bombers to eliminate them. It's best to get the derelict ship as soon as possible because the reverse engineering allows you to research anti-mover weaponry, which significantly increases your weapon potency against these armed utility vessels. Objective: Build movers to clear the radioactive debris. There are three Vaygr garrisons in the area. Objective: Use movers to transport the dreadnaught. Keep your frigates at the mothership for defense. Vaygr hyperspace gates are revealed on the map. You must destroy the carriers (or its frigate facility) to stop the attack. Objective: Confirm location of Dreadnaught. Question by: 0. You will be able to gather resources much more quickly with the mobile refinery at this position. Guide and Walkthrough by MNovakouski 2003 | 77KB *Highest Rated* Guide ... You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor. Back to Homeworld 2 walkthroughs Download walkthrough. Objective: Assault the command station Thaddis Sabbah. When finished, build a gun platform and send it to the center of your resourcing operation. The Nabaal shipyard is under attack and needs your assistance immediately. The Vaygr missile corvette is designed to counter other corvettes and frigates, particularly ion beam frigates that have little defense against this maneuverable corvette. Keep your corvette group mobile and intercept any strike craft. Select your resource collector and send him to collect resources from the storage containers. Maintain a defensive position and counter anything sent at you. Speed: 230 Attack Damage per Second: 80 Health: 18000 Cost: 700 Class: Frigate Primary Role: Frigate Facility and Advanced Research Module Strong versus: Capital Ships Weak versus: Bombers, Frigates Prerequisites: Frigate Facility and Advanced Research Module. The fleet must slip past Vaygr patrols guarding the outskirts of the Gehenna Asteroid field. Can deploy mines as a special action. Rebuild your fleet to maximum strength before proceeding. Carriers are used as front line support for your fighters, frigates, and resource collectors. Check the sensor map often to spot the enemy's location and intercept any enemy units with the appropriate counter. Build three to four destroyers from your mothership if resources permit. Support your destroyers with anti-bomber vessels and beware of ion beam frigates, ion beam or missile platforms, and heavy missile frigates in large numbers. While you gather resources, reinforce your corvette group with additional gunships and pulsar gunships and your frigate group with more torpedo and flak frigates. You'll use some interceptors to destroy the target drones. New locations appear on the sensor map; send probes to all locations. After salvaging the derelict, a new research option becomes available. Take the time to reinforce your fleet. It's possible to discover the shipyard without being notified about the signature. Platform: PC; Genre: Miscellaneous » Compilation; Developer: Gearbox Software; Publisher: Gearbox … Continue to work around the map with the movers. If you're on the receiving end of a marine or infiltrator frigate, listen to the mission events carefully and when you hear a capital ship is in jeopardy, find the offending frigate and destroy it as soon as possible before you lose the capital ship to your enemy. Support your destroyers with anti-bomber vessels and beware of ion beam frigates, ion beam and missile platforms, and heavy missile frigates in large numbers. In here you will find a list of your data. And "likely" is correct: within moments, you detect hyperspace signatures. At some point during the battle, Captain Soban enters the map to assist your efforts. Realize, though, that the probes will be attacked and destroyed. A Vaygr carrier will dispatch a collector to grab one of the fragments; you're notified when this occurs and can even see it move on the sensor map. You have two minutes until your next target appears. When ready, destroy Makaan's flagship (it may send out more strike craft, easily countered with flak frigates) to complete the mission successfully. Finally Relic released the HomeWorld 2 mod pack, which allows extensive HomeWorld 2 modifications. If you aren't following these rules, then you're putting yourself at a disadvantage in single and multiplayer games. It has a much more important use! The scout can be kept close-by to see what your opponent is building. Speed: 260 Attack Damage per Second: 332 Health: 180 Cost: 550 Class: Fighter Primary Role: Anti-Capital Ship Fighter Squadron Strong versus: Frigates, Capital Ships, Subsystems Weak versus: Fighters, Corvettes, and Anti-Fighter Frigates Prerequisites: Fighter Facility, Research Module, and Fusion Bomb Research. Speed: 215 Attack Damage per Second: 26 Health: 1600 Cost: 625 Class: Corvette Primary Role: Heavy Corvette Squadron Strong versus: Corvettes, Frigates Weak versus: Capital Ships Prerequisites: Corvette Facility. Speed: 69 Attack Damage per Second: 5200 Health: 240000 Cost: 4000 Class: Capital Ship Primary Role: Heavy Capital Class Ship Strong versus: Frigates, Capital Ships Weak versus: Bombers Prerequisites: Capital Ship Facility (on Shipyard), Advanced Research Module, and Battlecruiser Chassis research. Use the Hiigaran ion cannon frigates to counter enemy frigates and capital ships (employ in large groups if you plan to counter destroyers). Each platform provides additional firepower against the formidable Vaygr capital ships. This will help prevent you from being overwhelmed by the enormous amount of destroyers and battlecruisers the Vaygr possess. Though a probe serves the same purpose, unlike the probe the scout can move again after placed. The power generators will not last long against the Vaygr attack. Build the platform control module for your mothership. Mission Walk-throughs: Look here for complete walk-throughs for all fifteen campaign missions. Keep your frigates and corvettes around the mothership and dreadnaught. Also, th… Destroy the fighter facility quickly to prevent any additional fighter reinforcements. And most important we have 5 other walkthroughs for Homeworld 2, read them all! The lance fighter is also effective against capital ship subsystems; especially undefended capital ships that have few defenses against highly maneuverable strike craft. Retrieve the immobile mover with a resource collector; it will be returned to the mothership and you can reverse engineer the vessel and learn its strengths and weaknesses. Before you use a marine frigate to rescue Captain Soban from the station, rebuild your fleet in preparation for the next mission: it's another tough battle against numerous Vaygr capital ships. Frigates are likely a waste of resources because they fall very fast to the drones and the keepers. Laser corvettes are called the "bigger brother of the lance fighter". Objective: Destroy the Vaygr forces attacking the gate's power generators. You can just send marine frigates to grab the oracle and avoid the shipyard completely. Typically it's a battlecruiser but it could also be a destroyer. The Taiidan Republic are now no more, having been … Return some gunships to the mothership and assign them on guard to counter any of these attacking forces (a single flak frigate will also prove effective, especially if repaired frequently). Counter frigates with bombers and fighters with your gunships and flak frigates. The Hiigaran pulsar gunship's ion beam cannon is most effective against other corvettes and (with a large group of pulsar gunships) enemy frigates. Objective: Investigate the derelict hulks. Secondary Objective: Destroy the carrier's fighter facility. You must activate the defense field frigate to utilize its ability; the defensive field doesn't last long, however, and slowly recharges after depletion. Eliminate the Vaygr carriers, which will continue to produce more units, including infiltrator frigates. https://goo.gl/vHwUWjHomeworld 2 Playlist! Make sure your frigates are engaged as well since the movers are not targeting them. Support the destroyers with your corvettes and destroy the shipyard as quickly as possible. For instance, when attacking a battlecruiser you may choose to attack the cannon platforms to help protect your own capital ships from the battlecruiser's bruising weaponry. The shipyard may create more strike craft but it won't build more battlecruisers, your main adversary during the mission. Speed: 260 Attack Damage per Second: 439 Health: 150 Cost: 550 Class: Fighter Primary Role: Anti-Capital Ship Fighter Squadron Strong versus: Frigates, Capital Ships, Subsystems Weak versus: Fighters, Corvettes, and Anti-Fighter Frigates Prerequisites: Fighter Facility. Move it to the front line and assist your other ships in clearing out the Vaygr capital ships, which includes a battleship. You're also told of a shipyard providing additional reinforcements. Just before you end the Mission, begin construction of the same ships- but don't let the construction finish before it ends! Strong versus: Fighters Weak versus: Capital Ships Prerequisites: Frigate Facility and Advanced Research Module. 2. There are three platforms: the left, middle, and right platform. Eliminate the three garrisons to prevent them from detecting your presence and position. Select the research panel and find the anti-mover weapon enhancements on the mothership area. You should also purchase armor upgrades for these ships and the improved bombs upgrade as well. Protect your bombers with interceptors and corvettes. (Module Sub-systems do not seem to be a part of this equation.) 1 Tips and Tricks 1.1 MISSION 2 1.2 Tips 1.3 Tricks If the player successfully allows all six Bishop transports to safely dock with The Pride of Hiigara in Mission 02 of the Single-Player campaign, a bonus set of Elite Guard Bomber and Gunship squadrons (two of each) will be allocated to their command. Take the time to micromanage your battles against the drones. The Balcora gate has three power generators; fleets of Vaygr frigates and strike craft are attacking each generator. These drones aren't simple enemies; they're extremely durable and can wipe out your strike craft very quickly. Don't be in a rush to destroy the shipyard. Speed: 69 Attack Damage per Second: 5404 Health: 240000 Cost: 4000 Class: Capital Ship Primary Role: Heavy Capital Class Ship Strong versus: Capital Ships, Frigates Weak versus: Bombers Prerequisites: Capital Ship Facility (on Shipyard), Research Module, and Battlecruiser Chassis research. Any frigates you possess will likely crumble quickly under the drone attack. The command corvette increases sensor range and also improves Vaygr ship accuracy for anything under its sphere of influence (select the command corvette to gauge its influence). It takes 15 minutes to complete repairs. During your trip around the map with movers, purchase the "Destroyer" research so you can build the new capital ship. Start building ion beam platforms from your carriers, which will be used to help defend your capital ships against Vaygr forces. Flak frigates are best used in large groups (around eight or more) and can be completely devastating against enemy strike craft groups. It's also occasionally worthwhile to micromanage individual strike craft engaged in battle with other strike craft; though, certainly, if there are more pressing matters (like the rest of your fleet), the time spent gaining the upper hand on a squad of assault craft would be better used elsewhere. One is positioned near the map's center; one can be found near the mothership; and a third can be found near your resourcing operation. The mission concludes as soon as you've retrieved the Oracle--even if there are enemy ships (and the shipyard and carrier) in the area. Try to conserve resources and keep your ships healthy against this mission's rather simplistic enemy encounters. As you approach, micromanage each mover to one of the three power modules. Use carriers to pump out defensive platforms, which can be quickly ushered to the front line to support your fleet in battle or set it at a resource area to serve as a drop off point for your collectors as well as a place for your fleet to move and repair. It recharges quickly; the difficulty lies in the fact the dreadnaught has to line up with the keeper to get a good shot; not easy if the keeper is moving. You should also use carriers for your defensive platforms (don't build them until the next mission because they don't carry over). Meanwhile, Vaygr probes enter the area. The collector will automatically grab the core and start back to the mothership. This isn't a combat ship; instead, use the scout to keep tabs on enemy movements and location. Homeworld 2. When the movers haul all three modules to their destination, the devices are installed and the keeper arrives in its center. Use the following chart as a guideline for what ships to use to counter specific enemy craft. Before heading to the hyperspace inhibitors, it's important to prepare your fleet well with specific reinforcements to face the large onslaught of attackers that await you. Disable a capital ship's engines in preparation for an infiltrator frigate. Attack the Vaygr forces with your interceptors. Send your resource collectors to the large asteroids to the right of your mothership. Attack the fighter facility on top of the carrier. Cheats » PC Cheats » Homeworld 2 Cheats » Homeworld 2 Walkthroughs List. Previous walk | Next walk. Captain Soban has provided the coordinates of a Vaygr assembly point. The location of the drones is revealed on the sensor map. Replenish any destroyed gunships or destroyers. That way the resource collector will remain next to the defense field frigate as it approaches the core fragment within the radiation. Secondary Objective: Defend the forward resourcing operation. Use them to guard your own bombers from enemy interceptors. Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Ideally you should have flak frigates and ion cannon frigates in near equal measure. That way the refinery will follow and maintain a close proximity to the collector. Use bombers to disable a capital ship's engines then move an infiltrator frigate in to take over the vessel. Speed: 75 Attack Damage per Second: 200 Health: 55000 Cost: 1700 Class: Capital Ship Primary Role: Capital class Production ship equipped with one production and two module slots. You'll be notified if the location contains the power modules or nothing. It can also be found here. If you're patient and focus attacks on specific targets, you can kill the drones quicker. You will need a full squad of bombers, a full squad of corvettes (75% pulsar gunships), a full squad of frigates (50% flak, 25% torpedo, 25% ion cannon), five destroyers, and two battlecruisers. They have a superior sensor range to other fighters and can even be upgraded with the ability to "ping" locations to investigate an area of the map (useful for seeing your enemy's fleet or checking out resource areas for defenses) and with EMP technology to disable enemy ships for a short period of time. Pulsar gunships are the best counter for the drones; against the keeper, you must concentrate all firepower on the nearest one with your dreadnaught, destroyers, remaining frigates, and bombers. You can only survive approximately five to six missile blasts. Be sure to retire their Modules first before you blow them up to get the extra RUs!). The Vaygr assault frigate specifically counters strike craft. Keep your fleet together and focus fire on Vaygr capital ships. Protect your frigate or capital ship groups with defense field frigates. Select your interceptors (it's easiest to group them all into a single control group and just press the corresponding number to recall the group). Page 1 Name: Marc Novakouski Email: bahamut_026@hotmail.com Game: Homeworld 2 Guide: FAQ/Walkthrough Date: 9-28-03 Version: 1.0 Homeworld is copyright Sierra Entertainment. Again, avoid the radioactive areas with non-movers or you will lose the ships quickly. The keeper disappears after sustaining a certain amount of damage; so the faster you can inflict damage to the keeper, the better. Or you could destroy the engines to disable the craft in preparation for a marine frigate. Move most of your fleet between the first and second resource points. This section offers a collection of strategies and tips for Homeworld 2 combat situations. You should have a full squad of bombers, a corvette squad, your dreadnaught, groups of flak and torpedo frigates, and some destroyers. This time there are additional keepers; each with their ability to create more drones. You can use them to take out the carrier on the left (movers are also good for this if you want to divert them between debris assaults). The Hiigaran minelayer corvette is similar to the Vaygr minelayer. In battle, don't task lance fighters against other strike craft; they're best used against corvettes (better against pulsar gunships) or subsystems. One will overload and disappear. Build a full complement of fighters, frigates, and capital ships so you're prepared for battle as soon as the next mission begins. Continue to counter the drones with your corvettes (dock any damaged squads and replenish slain groups). Once you bombers destroy a gate, move to the next marked gate quickly. Counter the strike craft with flak frigates and corvettes and use your bombers and capital ship group against the carrier. While you may want to use all of your ships to blow apart that battlecruiser, your flak frigates would be better used against those bombers. Speed: 215 Attack Damage per Second: 350 Health: 1600 Cost: 650 Class: Corvette Primary Role: Anti-Capital Ship Corvette Squadron Strong versus: Capital Ships, Frigates Weak versus: Corvettes, Capital Ships Prerequisites: Corvette Facility, Research Module, and Corvette Laser Research. Browse your Homeworld 2 directory til you reach the Acension subfolder (usually \Homeworld2\Bin\Profiles\Profile1\Campaign\ASCENSION). The Vaygr have a lot of frigates in the area and may move them in a full group. The Vaygr forces are using shielded carriers to penetrate the radiation and unleash fighters, corvettes, and frigates into the area. Defensive tactics better keep an eye out for Vaygr resource collectors to launch probes to them. Group with additional units when particular crew transports attempting to make things worse, Homeworld 2 difficult, you. 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